Walkthrough NavigationLetter fróm SilentHeavenBorn from á WishRecommendationsI extremely recommend that you modify the Walk/Run control to Change. This can make it therefore you don't need to keep Pillow to operate. And you run for the bulk of the video game so it is certainly much easier for you. To modify it, go to the choices menus and push M1 or R1 to access the secret options. And if you perform would like to stroll, which is never actually necessary, simply hold Square.If you would like a frightening experience, perform using headphones. Also attempt playing with no lamps on at night. Try to perform alone therefore the atmosphere can be at its greatest.Notice: This Walkthrough was made while enjoying on Normal Action Level.
Therefore foe places may differ on some other troubles, although items will become the same. All provided controls are for the PS2 version.Colour legendLetter from Mary - itemsWooden Planks - weaponsHealth Consume - suppliesMap of Silent Hill - mapsSave Stage - save points.
I was playing silent hill 2 and was in the Brookhaven hotel and on the third floor i picked up the roof key, i went to look in all the other rooms and when i decided to go to the roof i went into my inventory and the key was gone. Im not sure if this had anything to do with when i accidentaly clicked it in the shower room or what but please if this has happened to you any suggestsion (I've. Silent Hill 2 HD is an HD upping of a game that originally came out on the PS2 over ten years ago and is one of two games part of the HD Collection. There was a later version released with additional content; this HD version includes the added content. The most important thing is this platinum is hard to obtain. SILENT HILL 2: SPOILER-FREE FAQ/WALKTHROUGH SONY PLAYSTATION 2 WRITTEN BY: CVXFREAK. Take the Clock Key to Room 208 and head into the room near the dead guy. Inside is a clock. Use the Clock.
Letter from Silent Paradise 01. East SouthVale'In my stressed desires, I see that town.Silent Hill'When you begin, a video will perform. After it's over,check your supply to find that you have got a Letter from Mary and a Picture of Mary.If you ever analyze these products, you'll have a lesschance of getting a specific ending. Dowhatever you would like but you can examine the area for even more information.Exit the bathroom and another movie will enjoy. Afterit'h over, run over to the drivers's side of Adam'blue car and take the Map of SilentHill on the seat. Then operate west until you notice'Toluca Lake' on a indication by some stairways. The street tothe western is clogged so go down these stairs.
Keepfollowing the path until you achieve well. If youexamine the properly, you can find a Conserve Stage inside it. Move through the steel gate more downFollow the path and it wiIl diverge into agravéyard.
Mind towards the graves and James willmeet a younger dark-haired lady and requests fordirections to Silent Mountain. She tells Adam the townin dangerous but he doesn't care and that hé'll goanyway. Fróm today and in, make use of your chart to understand whereyou proceed. After the video clip is over, mind to thenorthwest gate in the corner and go through it. Nowfollow this route for a while and after that you'll want togo through a gate near the fenced area. Now you'reon Wiltse Street so carry on all the way to SandersStreet.
When you achieve Sanders Road, head to theother part of the street and move far east past the FlowerShop. Get the First-Aid Package on the table run western toLindsey Road.James finds some blood lines on the road and amonster is certainly noticed in the distance on Lindsey Road.If you would like a Health Drink, now there's one up some stairways atthe south west corner of Sanders and Lindsey Street.Head north on Lindsey Street on the east sidewalksince Katz Street is obstructed off. Obtain the Wellness Drink sitting down by the garage doorway and keep on to VachssRoad, where blood streaks are seen once again. There'sanother Health Drink by another garage area doorway on LindseyStreet, past the opening of Vachss.
Move eastern downVachss and enter the fenced region to discover 2Health Drinks and a Conserve Point on a table. Exit the area and carry on down VachssRoad, past a door, until you reach a constructionsite where some odd static is usually noticed; enter thesite through the wood planks.A video clip will perform and James finds a Stereo insidethat appears to end up being making the racquet.
Then he sees aPatient Demon and requires a Wooden Plank from the barricade structure tofight it. From now and on, make use of the Wooden Plankuntil more notice. Right now hold Ur2 and walk upward to thedemon, and then hit it with the X switch until itfalls straight down.
Adam will confirm that the devil iskilled. Get out of the construction web site and Adam takesout the radio, which then makes more static and avoice identical to Mary's i9000 is heard; but it's not really veryclear. Operate back again to Lindsey Road.There are usually some even more Affected individual Demons around right here sojust view out.
Feel free to exercise your plankskills and kill them. Near thé Katz and LindséyStreet intersection you'Il find a rock monumentwith partly readable words etched into it. Whenyou're also done right here, head to Katz Road to find thatit'h not clogged anymore.What you need to perform can be to get the Rosewater Recreation area butit won't be so simple.
North Neely Street can be blockedand western Katz Street is blocked off with á lockeddoor, and thére's a Iocked door that network marketing leads to theapartments; so expect to go back there. Your nextstep is definitely to try out Saul Street. So mind now there, and ifyou want some wellness, there is definitely a Health Beverage past halfway down the south Martin Road/alley onthe east aspect. You'll possibly experience an annoyingGiant Róach and some Affected individual Demons by the alleythough. Also be sure to choose up the Initial Aid-Kit at the eastern part of Happy Burger on the method to Saul.As soon as at Saul Street, you'll see thát it's bIockedoff with a Iocked gate doorway, but thére's a motorhomévery near to it; so get into it. There can be a memosaying 'I'll wait at 'BAR Neely't' on the couch, sothat's your following destination. There'h furthermore a Conserve Stage on the mattress.
Departure the motorhome through theleft door and mind to Neely's i9000 Bar. Once inside, lookat the chart on the table and Adam will observe aquestion mark at the top of Martin Road. Go through thestrange information on the paper-covered window and exitthe bar. Make your way to Martin Road past somePatient Démons and you'Il here a Roach somewherewhen you get there. Shift north up the street,getting the Wellness Beverage by the left wall on the method.If you need a surprise, run best beside the whitevan. The Individual Devil will end up being moving on the groundfor a while so just ignore it and shift north to findá corpse where thé query mark is.
You can find an House Gate Key perfect by the corpse. Lastly you have a key; there'sa locked apartment gate at western Katz Street so headthere.On the way, you may wish to head north up NeeIyStreet for a corpsé with six mémos near it givingyóu ideas on the enemies. There will furthermore end up being PatientDemons relocating on the surface there therefore kill thembefore reading the memos. At the corner of Katz andNeely Street, you can find a First-Aid Package and a group of Handgun Bullets. Continue west, past someenemies, until you achieve the door where the cameraangle modifications. Move through the door door, making use of the House Gate Major,and then enter the apartments in front side of you, whichis called Wood Side Flats.02.
Wood SideApartments'You as well, huh. Something simply delivered youhere, best?' When you get into, turn left and obtain the Chart of the AptBIdg on the bulletins panel.
There's a Conserve Stage on the walls to the perfect and a Health Beverage on the small brickwork by the stairs. The doorleading tó the courtyard is locked therefore move up to 2F.It'h too dark here to read your map so head to theright, ignoring the north hallway, and when youreach the Patient Demon proceed through the door there,which should become Room 205.Inside you'll see light coming from a fashiondummy putting on clothes similar to Mary's i9000. Get the Flashlight onit and after that a Mannequin beast will obtain up frombehind it. Eliminate it if you need or just get out of. Headback towards the stairwell, moving past a PatiéntDemon on the way, and move through the open up bluedoorway generally there.
Examine the trash take to findsome stuck garbage in the take. You put on't haveanything for it today, so enter the stairwell ánd goup to 3F.On the various other side of the gate point here, a key isseen. Consider to grab it and a little young lady will action onJames' hand and quit the key aside. She'll laugh andrun apart. Since you can't obtain the key today, get into theonly open space up right here, which is definitely Room 301 at the endof the hallway. After you enter, walk up to theshopping basket in the middle of the space and consider the Handgun (create sure yourFlashlight is certainly on so you can get it).
Test not really to usethe Hand gun yet, even if you have got ammo for it. Exitthe area and operate back straight down to 2F.Now head east and consider to mind north up thé hallwayand you'Il hear a muffled shout. So mind north,where it's arriving from, and you will find a demonglowing réd on the various other aspect of the door blockade!What can be going on right here!? Enter the near by Room 208to find someone murdered seated in a chair with theTV on. Notice something shining on the shelf andtake the Essential to Room202. If you go through the doorway by theshelf, you'll find a clock in an vacant area. You cantry to push it but it won't budge, therefore just quit theroom.The creature is long gone right now and since you have the key,head to Space 202 past a Individual Demon, using the Keyto Area 202 to get inside.
First, get the Wellness Beverage on the kitchenette counter, then get into the openbedroom. Move up to the gap in the wall with greenliquid arriving out óf it. Examine thé ditch to obtain the Clock Key.There'beds a clock in Room 208 so departure the room and runto Room 208 once again. Proceed in the clock space, proceed up tothe clock and make use of the Time clock Key on the clock face.Clock PuzzleThere are usually some signs in this space on how to solve this problem but you cán justread the option at the bottom level of this a bit section below.Very first, there's á memo on thé aspect of the clock that states:'The scars from the history shallremove the toe nail that prevents Time.' The idea is usually to proceed the clock óut of the way but you can't therefore you possess to dosomething.
You'll want to find more hints. In the major area of this róom,there's á memo by thé phone on a little wall desk. The memo is differentdepending on yóur riddle level:Eásy'Three different sizes,time on the run.Three younger guys circlin'round the sunlight.Henry will be brief andvery, really slow,Scott can't stop,he's always on the move.' The memo utilizes the brands as the hands of the clock. So Holly would become the hourhand ón the clock sincé he'h 'short and really, very sluggish' and Scott is definitely obviouslythe 2nd hand as 'he's constantly on the move.' Regular/Hard/Extra'Three fine needles endure ofthree different levels.The excess fat, the high and the thin.From gradual to fast theymove to the best.Scott sits not really on 3,but fifteen.'
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The 'Three fine needles' are usually simple to recognize. They are usually simply the hands on theclock. 'The body fat, the tall and the thin' - Hour, moment and second hands. 'Fromslow to fast they proceed to the ideal' details the order of the hands: Hour,Minute, Following.There'beds also another way to inform the brands of the fingers and this is usually how you'resure who is the tiny hand. Look at the 1st notice of each name:(H) Holly - (L) Hours(Michael) Mildred - (M) Minutes(S) Scott - (H) SecondsGo to the small room with the clock to discover something written on the wall structure thatthe clock is definitely dealing with. The memo provides three brands and directions for each óf them.There's i9000 Holly and Scott from the various other memo, and MiIdred. Mildred would end up being theminute hand since that'h the last one remaining, and you determined that with thefirst letters of each title and hand.
The arrows for each name are usually as follows:Henry: 9 (9 hrs) - hour handMildred: 2 (10 minutes) - second handScott: 3 (15 secs) - second handSo that leaves you with 9:10 and 15 seconds. But if you check out the clock, yóu'llnotice that thé second hand doesn't move and it'h currently on 15 secs, sodon'capital t be concerned about that one.You right now have the answer so turn the clock hands to 9:10, and you should listen to aclank. That would be the 'toe nail that stops Period', from the mémo, unlocking. Youcan right now press the clock and shift on. No issue what Riddle Degree you're playing,the response to this a bit is usually 9:10.Now proceed to the right aspect of the cIock and pushit, fór a pin to end up being revealed.
Move through the holeto discover yourself in Room 209. Enter the main sectionof the area to discover a Conserve Point on a pushcart. Move into the kitchenette to find a Health Drink.Departure the space and go through the azure doorway, which isthe north stairwell.
Go up the stairways and obtain the Handgun Bullets positioned on the corner.Move through the 3F doorway and proceed past a couple of doorswith broken locks, after that enter Space 307 to discover avideo of á pyramid-headed animal doing somethingwith two Mannequins. Wayne covers in a wardrobe andfires at the monster when it arrives near, whichcauses it to keep the room. After the movie, getthe Courtyard Key in the wardrobe where Adam was hiding. Escape the roomand head southerly past the Patient Devil to the end ofthe area. Then move west and get the Fire Escape Key that the little young lady kicked earlier.Enter the laundry washing area to the still left and obtain the Handgun Bullets on the flooring.
If you want some health and ammo,enter Area 303. There is definitely a Patient Demon in theright space, but there are usually no items in there. Grabthé First-Aid Package on the left small cupboard in the main space. A packof HandgunBullets is definitely on the mattress in a area to the Ieft,and a HeaIthDrink can be on the tipped over refrigerator in thekitchenette.
Escape the area when you're done andenter the stairweIl at the east end of the corridor.Proceed down to 1F and go down the open hall. At theend, get the CannedJuice in front of Space 107. Go back again and exitthrough the double doors, unlocking them first. Runwest to the some other double doorways and move through them.Proceed up to 2F and move in the laundry washing area beside thestairway doorway. Go up to the garbage take and enteryour stock notice if you have got any heavyitems. The Canned Fruit juice should do, so use it ánd thegarbage will become knocked lower.Go back down to 1F and depart through the reception doors.Proceed to the bottom part of the rubbish shoot, which isaround the corner to the right.
Take the Gold coin Old Guy.There will be also a memo in the junk. Study the memo,because afterwards you will require to know something aboutit. Move back again through the reception doorways and proceed throughthe courtyard doorway, using the Courtyard Key. Right now isagood period to provide the Handgun as there will become moreenemies right here and in the close to potential future than earlier.Verify your chart and head for the swimming pool.
The swimming pool hasno drinking water in it therefore proceed to the advantage and fall in. Thereare three Patient Demons in right here that may drainyou're wellness. Destroy the Individual Demons with théHandgun if yóu must, and move up to the infant carriageto discover the CoinSnake.Once you have the coin, make use of the northwest ways toget out of the pool. Now enter the eastern door in thecourtyard (not the door you emerged through, the otherone). Proceed to the ideal, eliminating or moving past thetwo Patient Demons, and enter Room 101. You shouldhear somebody vomiting, but verify out the area very first.You can find a soft open refrigerator with some Iegscoming out óf it in thé kitchenette, and á group of Hand gun Bullets in the far right corner of the space. Enter thewashroom, where the noise iscoming from, and a video clip will enjoy.
Silent Hill 2 Clock Key Replacement
James now meetsEddie. Although no key items are procured here, youmust discover Eddie or eIse you cannot keep on furtherinto the video game later.Get out of the space after the video clip and if you would like ammo,enter Area 104. Eliminate the Patient Demon in the roomand get the Handgun Bullets on the chair. Head back tothe doorway and take note the visitor pamphlet on the table.Get out of the room and mind back again to the primary area of2F. There are two ways: Up the stairwell perfect hereand pass through Area 209 and 208, or mind outsideand through the other door and move up to 2F there.There's i9000 one last open area in Timber Side and it'sRoom 210.
Move presently there if you wish ammo.If you enter Area 210, kill the Individual Devil in themain section of the space and get the Handgun Bullets on the little desk. In right space you can discover more Handgun Bullets on the corner table. Exit the space and mind backwest all the method to the end of the corridor and gothrough the door, using the Open fire Escape Essential. Thereis a windowpane that network marketing leads to another apartmentreplacing the open fire escape, so proceed on, making WoodSide.03. Glowing blue CreekApartments'What do you say? How do you know that?' You are usually now in a bedroom in Space 203 of Glowing blue CreekApartments.
Go to the washroom forward and look at thetoilet to find a memo in a finances. Appear at the memoand proceed to the lifestyle room of the apartment area tofind a secure to the best. Move up to the secure andexamine it.Safe Combination PuzzleThe point of this problem is definitely to open the safe with the mixture in the pocket.You put on't possess to open up the safe; it's an various marvel. But there can be a lot ofammo inside. The problem is definitely a bit different on particular Riddle Amounts; instead thecombo. Therefore make use of the alternative that fits your Riddle Degree to complete thepuzzle. But very first, you may require to know some fundamentals on how to use the safe.
Youget a mémo with the combination on it. There are usually arrows that suggest whichdirection to switch after relocating toeach quantity (except for the final, of training course). So you would proceed to the firstnumbér in whichever direction. After the 1st amount there are two rightarrows. So that's the way you proceed the switch. But you must PRESS the direction itsays, actually though the switch will shift the opposing way. You must perform that tocomplete the marvel.Easy/NormalHere, you get a basic combo with basic, old quantities.
Silent Hill 2 Clock Key For Sale
The program code is arbitrary buthere's an example of a code: 15 8 6. If this had been your code, youwould change the call in any path to 15. Then you would push right to turnthe switch until you achieve 8. Right now you would press left and end at 12.
And thenfinally, you would push right until you land at the final number, which is usually 6.But your program code will most likely end up being something else, as it can be arbitrary.HardOkay, now you obtain a code with some normal numbers and some roman numerals.Remember the code is random and the following is just an example of a code: 11 X2 3. If this had been your program code, you would change the switch to 11. Thenpress right until you reach 12, which is usually Back button2 (X=10, +2=12). Now press still left until7. And finally, press perfect until you achieve the finalnumber, 3.
There can end up being more than just the 'A' roman numeral. There can furthermore become'V', 'VV', 'XV', ánd 'XX'. And Iike over, there can furthermore be roman numeralsmixed with regular numbers like as 'X5', 'VV2', etc.
Silent Hill 2 Clock Puzzle
In these situations you wouldadd them together. 'XV'=15, 'VV2'=12, etc. You should understand roman numerals, butif not really: Sixth is v is usually 5, A can be 10.
XV is definitely 15, and XX is 20.ExtraHere, it's extremely easy once you figure out what to do. In the memo there are nowletters of the alphabet, simply because well as normal figures. The program code is still random buthere will be an example of a program code: 3 j.