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Nov 06, 2009  Part of Dragon Age: Origins on Nightmare Difficulty, played as a melee mage. The whole reason I came to the ruins first. To unlock the Arcane Warrior for my lvl 7 Specialization. If you see this landmark and it specifically says 'Broken Stone Altar', then you are in the correct room. Position: It is hidden in the shadows of that room; it's not sparkling, so just use your controller on the area across from the broken altar, next to the headless statue if you are playing on a console.

Brecilian Woodland Brecilian OutskirtsAs you show up you will be approached by the Dalish. Inform them thát's why yóu're also here. You will have got a possibility to persuade her to fulfill their head (the Keeper), so do therefore if you can. If not really, use additional means that to convince her to let you in.Tell the Keeper you are addressing the Gray Wardens and present yourself. After he'beds informed you about their circumstance, present to assist him.

You can issue him more if you like. You will today become in the center of the Dalish camping. Following to Zathrian is certainly a upper body. Try to open it to end up being provided a chance to make use of your persuasion, though you quite much require maxed marketing to be successful. There are usually four missions accessible to you in this region. Nearby, sat by a campfire, is definitely Cammen.

Talk with him and question about his problem. You'll obtain the opportunity to frighten or convince him into informing you. Agree to assist him and choose to try to convince Gheyna in come back for a guide.Gheyna can become found near. Speak to her and, when motivated, state she refused to provide Cammen her hands. You can attempt your persuasion on her. It's not quite hard to do so, but if shé refuses you'Il want to provide back again a pelt from the forest therefore that Cammen can earn her over.

After the cutscéne between them, look to your still left for the following quest, lower by the lake.Talk to Elora and consult her about thé halla. If yóu possess any factors in Success, you can examine and calm the halla. If successful, you will be capable to discover this halla's i9000 spouse in the woodland. If not really, which will be more likely as Success is a very useless Ability to waste factors on, you will be of no assist and the quest will immediately complete.Head back into the camp and find the merchant, Varathorn. Talk with him and consult what he will. You can offer to find him some ironbark, so do so and recognize.

Offer you to bartér with him ánd he'll have two Tomes for sale. You should have more than enough money to buy them both - make use of them simply because shortly as you can to provide yourself even more characteristics and an extra Ability. He also offers the Potent and Greater Wellness Poultice Formulas if you're into crafting your own potions. There's a wagon behind Varathórn with a Iocked upper body next to it. Open it for a Love Notice.The last goal will become across the camping from Varathorn. Discover and speak to Athras.

You'll have got the chance to make use of your marketing to expose his issue. Agree to help him and then head to the Brecilian Forest. Western world Brecilian Forest. Stroll forwards and you'll nearly immediately come to a shell in the route. Take a ideal, down the hill.

As you complete the stream, you'll be infected by wolves. Once they're inactive, look away from to your right and you'll find a goal icon. Walk over to it, change to a bow on your main personality and interact with the Shooting Point. Choose to flames an arrow over the trees and shrubs and you'll be attacked.

Quickly switch back to your main tool and kill the mercenaries. The mercenary chief will have got a Folded away Missive on him, so make certain to choose it up.Mind back lower to the route and carry on onwards until you move under a fallen tree overhead. Head towards the waterfaIl for a cutscéne. Playthrough TwoTell thém you are not with the DaIish and you wiIl have got a opportunity to convince them.

You will be siding with thém against the DaIish in this pIaythrough therefore choose to persuade them. Query them about their curse, but wear't accuse thém of anything. Speak against the Dalish when capable to.Today that the scene is over, head to the left to find an Andraste's Style Gift on the route. Once you've picked it up, proceed back again to the waterfall and continue past it. You will be bitten by more wolves.

As soon as they're dealt with, instead of right after the path, continue up the mountain to the perfect. On the additional aspect of the slope you'll match Deygan. As you speak to him he will complete out.

You have many choices of what to perform right here, but it's best to get him back to the get away.This will result in a cutscene ánd you'll end up being came back to the begin of the woodland. Go back to the waterfall and keep on onwards - this time using the route across the small river. Simply because quickly as you're on the other side, some darkspawn will strike from the best. Head up the slope to fulfill them, after that destroy them off. Once they're deceased, search the region they arrived from to find a Gravestone.Best following to the Gravestone is usually a Mystical Site of Energy, so create sure you communicate with both the Web site and the Gravéstone (though you gained't be able to perform significantly with it however, it's important to know where it is usually for later on). Nearby will be a little pile of rubble made up of two presents. Head back again to the route and you'll find another pursuit marker ahead of you.

Head towards it and interact with the dropped woods to obtain the Ironbark fór the Dalish business.Do not really continue down this route, instead mind down the incline between the two hillsides away to the right. You'll come to another fork in the street, but carry on adhering to the route down. At the bottom of the path you'll meet up with Great Oak. Talk to him.You'll have got a quite difficult marketing attempt right here if you want to try out it, otherwise carry on with the discussion as you notice fit. Inquire him about his boon when he brings up it and agree with the fact to appear for it.

Continue past Great Oak and over the bridge behind him to find an forgotten Campsite.Examine éach of the items in the campsite, selecting to continue looking each time you are usually prompted by discussion. Three of your party will fall asleep and you will end up being in charge of whoever is certainly left. Destroy the Tone that assaults you (which can end up being quite difficult if Wynne will be the a single who remained conscious) to wake up everyone upward. The Greater Color sometimes has some great loot ón it, and thére are a lot of additional lootables in the region, like a upper body made up of a gift. You will furthermore likely have got some accidental injuries that want healing using your Damage Kits.Backtrack past Great Oak and get the very first route you obtain to, which will prospect off to your best. You will be bitten by even more wolves. Kill them and keep on on to the Southeast Forest.

Far east Brecilian Woodland. Adhere to the route forwards and you'll soon come to a cróssroads/roundabout.

The route to your best is presently blocked by a mysterious mist, so instead get the path to your left where you'll meet up with Danyla. Speak to her and inquire her about her difficulties.

Tell her that Zathrian delivered you, after that tell her you chatted to Athras. You will possess a possibility to check your persuasion skills right here and she will inquire you to destroy her.

The choice is definitely yours, but I suggest performing as she requires. She will give you a shawl to come back to Athras before she dies.If you were capable to make progress on the halla goal back again in the get away, continue up this route to discover the halla't mate, enabling you to full that pursuit. Once this can be done, change around and mind back down the route to the roundabout.Get the next left and you'll be attacked by holds. Beyond them will become some previous ruins.

Destroy the two ogres and examine the damages for another Gravéstone. Interact with thé gravestone and choose to disrupt the wards for a new quest. Kill the revenant thát spawns and Ioot him to get the Juggernaut boots. This is part of one of the best heavy armours in the game.Continue past the ruins and you'll are available to another campsite. Perform not touch the Tree Stump. Approach the fire and a Hermit will show up in front side of you.

Speak to him and query him about thé acorn. Agree tó his game and request about a industry. Inform him you desire to market for the acorn and offer the publication on elven history you obtained from Cammen.If you wish, you can continue with his sport to market for his other items.

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You can swap for the book and the helmet using Danyla's i9000 headscarf and the Sunset Ring found at the campfiré if you want, but neither are usually really well worth it (the guide gives you a codéx and the heImet is usually nothing unique).Continue past the hermit's campsite and you'll be back at the path clogged by air. Continue past it and head back to the South west Forest.

West Brecilian ForestHead back again to Grand Oak and return his acorn. He will give you the means to pass through the air.

Before coming back to the Far east Forest, move back again to the Gravéstone on the hill above Great Oak. Disturb the gravestone ánd a Revenant wiIl spawn back again up the mountain. Eliminate it and Ioot it to get the Juggernaut Helm. Mind through the door and look to your still left to discover a (not really very well-) hidden door. There is definitely a upper body inside keeping a Like Letter. Head back away and proceed down the stairways into the large room. Combat off the wolves and enter the doorway opposite the stairs (there's another key door to the left, and the route to the perfect is presently secured).

Continue on ánd you'll become bitten by bots. The areas in top of you ánd to the perfect have some lootable objects if you wish them, but usually keep on down the route to the still left.In the room at the bottom part of the stairs you will end up being assaulted by a little dragon.

Once it's useless, verify its horde in the part of the area for some higher quality items and a present. With those gathered, get into the Decrease Level. Mind forwards and you'll end up being flanked by skeletons. As soon as they're dealt with, keep on onwards to be flanked by spiders instead. Continue on into the area and talk with the ghostly child. Once the boy runs away, you'll end up being encircled by skeletons. Once they're dealt with, examine the siderooms fór a sarcophagus including a present and an Elven Tablet.Continue on through the shut door and head down the hallway.

When you get to the corner, change to the left and get into the large area. In the centre of this area is definitely a Water fountain. Off to the aspect is definitely an altar. Examine the water feature in the center of the area and get the earthen jug that's immersed inside it.

Up coming, fill up the jug with drinking water then leave the swimming pool.Head over to thé altar and location the jug on top of it. Following, kneel before thé altar and práy. Examine the container then get a solitary drink of water. Take the jug and keep the altar.

Head back to the water feature and remove the drinking water back in the pool. This will open up the large metallic door ahead of you.

Enter the space and kill the skeletons inside.On a raised system in the center of the area can be an Elven Burial Holding chamber. Approach it and talk with the color. Combat off the shades and check the burial step for the Juggernaut Shield, completing the Juggernaut collection. Dbz battle of gods free. This place is slightly weaker than the Better Dragonbone place, but it is usually ideal for someone like Sten ór Alistair (though l choose to maintain Alistair in Cailan's i9000 DLC armor, for obvious factors).Mind back away through the water feature room and continue down the corridor.

You will end up being ambushed by more skeletons. Eliminate them and mind down the stairs into the little room on the perfect. Check out the phylactery and contact the jewel. Apologise for frightening the existence and talk to if there'beds anything you can perform for it. Agree to assist it in come back for learning the Arcane Soldier specialisation. Technique the altar and consent to receive its thoughts.

Place the artefact ón the altar tó complete the mission. Any mage (like yourself in pIaythrough three) can today understand the Arcane Soldier specialisation.Leave this space and carry on on down the corridor and destroy the skeletons that assault. Continue directly ahead into a little area and get the glass phylactery.

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Consider the vial and eliminate the Revenant that spawns. Mind back out there and continue through the shut door nearby.There are a amount of archers and barriers all over this room. Kill everyone and then verify the still left hand part for an Adventurer's i9000 Paper on a corpsé. Continue through thé next door and down the hallway. Enter the large metallic door at the finish and kill the skeletons waiting around for you on the various other side. Mind down into the room and fight the Arcane Horror at the bottom.

It'll teIeport around the area, summoning skeletons until it is certainly conquered. Loot it for a decent haul. Mind into the areas to the still left to find another gift in a sarcophagus. Now head back out there to the primary room and down the corridor contrary. In right here you'll end up being able to enter the Lair óf the Werewolves thróugh the pool on the floor.

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Lair of thé Werewolves. Playthrough 0ne Lair of thé WerewolvesTell the Gatékeeper that you are usually right here for Witherfang't heart then need to be used to the Female. Talk to the Woman and ask her where Witherfang is usually.

Continue talking to the Woman, invoking her and thé werewolves wherever probable. Agree to bring Zathrian to her - Perform NOT try to convince her of another program.Leave through the doorway to your left and mind to the higher ground. You'll meet up with Zathrian in the following room. Talk with him and tell him you're to bring him to the Lady. Agree to eliminate all the werewoIves and you'Il immediately head back down to the earlier area.When the Woman questions you and inform her you emerged for the center. If you have got Leliana with yóu, she will target, but you can attempt to persuade her in any other case.

As soon as the conversation can be over, you will end up being assaulted from all sides and Witherfang will show up. Kill them all ánd Zathrian will talk with you again. He will consult you to come back to the camping with him, but create sure you choose to appear around very first.Head back into the Gatekeeper's area and kill the werewolves waiting for you. To the still left and right of this room are smaller sized rooms loaded with werewolves. Kill all of them and check the areas on either side to find a stack of Ancient Texts to Ioot in one ánd a Glass Phylactery in another. Interact with the Phylactery and destroy the Revenant that spawns.Once you've healed out these rooms, you can leave the lair and mind back to the Dalish Camping. On your way back through the Brecilian Forest you'll fulfill a group of elves who will present you some items for assisting them.

Dalish CampOn coming back to the get away, Zathrian will agree with the fact to help you, which will unlock. You can right now return to Athras and tell him what happened to his wife. Next return to Varathorn and provide him the Ironbark you found. You can choose to get a ribbon and bow, a breastplate or nothing at all.

The bend is great against creatures and some other critters, but is pretty typical over all. The breastplate will be very average, unless you have got an Arcane Warrior to use it. If you choose neither, he will instead gift you a completely typical amulet.

The selection here can be yours.You can right now depart the Dalish Camping and mind back again to your celebration camp. Remember to loot aIl of the eIves for some very decent equipment.

Mind to the celebration camp once you're accomplished. Celebration CampNow it's time to create sure all of your celebration members are levelled up and putting on the best equipment you have for them.

As soon as this can be accomplished, these individuals (supposing they're in your celebration) can end up being given the specified gifts:Alistair - Onyx Devil StatuetteDog - Ox BoneLeIiana - Andraste's GracéMorrigan - Sterling silver MedallionWynne - Discovering Dragon's i9000 Blood, Want ScrollZevran - Dalish Gloves (this will result in a cutscene, tell him what yóu will)Gifts fór anyone - Painted Skyball.

Explanation: This quest will appear in your newspaper just after you've successfully collected all three components of the devil. You'll have to discover a bag of hands or legs ( Meters55, 3), a mind in the bag ( Meters56, 5) and a body in the bag ( Michael56, 10). Once you have got all the components move to Ortan thaig and discover a small altar ( Meters57, 11) situated in the main area of the thaig. Click on on the aItar and confirm thát you want to place the body components on it.

Doing this will summon a animal from the Change. You can assault the monster (you would only gain expertise points) or you can enable it to keep (you would obtain a great deal of gold).

Description: In purchase to begin this primary search you must traveling to Denerim - Marketplace area - Brother Genitivi'h house Once you're inside chat to Weylon ( Michael65, 10) and explain that you need to find the ashes to cure arl Eamon't condition. Weylon will send out you to River Calenhad, however you can keep on having this discussion. Use sneaky and intimidation to back again Weylon into a part. He'll lastly determine to assault you to avoid you from selecting out his key. Thankfully Weylon is definitely a low degree mage, therefore beating him shouldn't end up being a large issue.

Remain inside brother Genitivi's i9000 house and check one of the rooms in the back again. Open a upper body ( Meters65, 11) and gather Genitivi't study to find out that in order to retrace his methods you must vacation to Community of haven. You can head on to that area right apart or you can check out the place recommended by Weylon which can be going to become River Calenhad docks - Spoiled princess. After your arrival in the tavern you would possess to speak to the innkeeper ( M32, 7) and outside the building you would possess been bitten by a music group of cultists ( M32, 8). This is all elective, so you should get the vacation just if you want to generate additional encounter points. As soon as you're báck outside you'Il see that you possess been bombarded by a large group of cultists.

You'll become dealing mostly with peasants, therefore winning here should end up being an easy matter. You can now inspect a close by boat dock or you can continue directly towards a nearby hill.

Be careful, because you'll experience stronger opponents in a several times. Each period a fresh battle provides started make sure to concentrate on getting rid of foe mages very first. I would furthermore recommend targeting cultists from the range, because you'll possess to plenty of possibilities to harm them before they proceed closer to your group. As soon as you're insidé the chantry yóu'll have got a chance to talk to Eirik ( M60, 7) and a new battle can be going to take place soon enough after you've made the introductions. I would suggest that you attack Eirik very first, so he won't possess a possibility to toss too several spells. Offer with other guards just when he's currently dead. Check Eirik't entire body after the battle and collect the cultist'h medallion.

Once this is definitely done click on on a walls ( Michael60, 8) in the north-western part of the space where you'll find brother Genitivi. This conversation provides two endings. You can convince your fresh ally that you can keep on on your very own and that he should return to his home in Denerim ór you an agrée that he shouId assist in getting access to the forehead. Wait around for the whole team to end up being moved to Destroyed temple ( Michael61, 1). Strategy this hallway gradually ( Meters61, 5) and get prepared to defend yourself against bigger groupings of cultists as you progress.

The initial group of hostiles will strike you simply because shortly as you've opened a door. Aside from the cuItists you'll furthermore possess to defeat a beast called a brónto which yóu might have got already met in Orzammar. There are usually a lot of traps in the region, so it would be a good idea to maintain using rogue's skills to disarm them. Anticipate more level of resistance when you reach rooms situated further apart from the primary chamber and each time you've involved enemy devices in battle begin by killing their mages. Create certain that it's safe and then get into the space located in the sóuth-east. You'Il possess to click on on some items lying down on the surface to find a key ( M61, 7).

Once this is usually object can be in your possession come back to the major holding chamber and notice that fresh cultists have appeared in the meantime. Deal with all enemy devices and then mind on to the part in the sóuth-east. Thére's a Iocked doorway which you can today open making use of the newly acquired key ( M61, 8). Find a upper body inside. Opening it will enable you to obtain your hands on the major hall key. There are two passageways top to the next area of the temple - the far eastern one and the traditional western one.

It earned't actually matter which path you'll choose to select, because eventually you'll make your method to Ruined forehead - Caves ( Meters61, 12). Observe that if you choose the western lobby you will discover several boxes along the method ( M61, 13). Starting each chest will end result in your team being bitten by powerful lung burning ash wraiths, so it's a good possibility to rating a lot of expertise points. Create your method to one of the body and depart the main temple. You'll soon start experiencing dragonlings and you may understand these creatures from your period invested in the mage'beds tower. Removing the small dragons won't end up being a large problem, however you should avoid them from surrounding your group.

Keep shifting slowly, so you won't have to combat too many of them at the same time. You'll soon get into a larger give ( Michael62, 3) and you should think about attacking fresh enemies from a larger distance. View out for cuItist mages and avoid them from casting too several effective spells by attacking them with your warriors as quickly as feasible. Be careful, because you'll shortly start encountering cultist assassins ánd they'll end up being using hide significantly like rogues in your team. When you get to a brand-new junction ( M6, 7) you can mind north to discover the caves or change west to concentrate on the mission. If you move north you would have a possibility to defeat additional dragons, as nicely as a brand-new mini-boss - cultist overseer ( Meters62, 8). It would become a good concept to remove this manager before he glasses himself with effective defensive spells.

As soon as he's long gone kill two dragóns and the staying third monster would be waiting for you in the east (along with the last team of the cultists). Choosing the western hallway ( M62, 9) will get you one action nearer to your current goal which is to discover the urn.

A large group of cultists will be occupying one of the nearby caverns. You'll have got to be careful here, because not just you'll be going against mages ánd assassins but yóu'll furthermore have to avoid a lot of barriers ( M62, 10). Head west once you've was the winner and it won't take too longer before you obtain nearer to the last cavern ( M62, 11). I would recommend preserving your progress before you process Kolgrim and his guys.Ending THE CULTISTS. Stopping the cultists can be an obvious selection for a real hero and you can attack them best aside or you can pay attention to what Kolgrim offers to say first.

Begin the battle by delivering your men to offer with two mages. It's i9000 extremely important to eliminate them in a brief period of time before they damage your character types or make them weaker. Once the mages are usually long gone start attacking normal warriors and complete off by defeating Kolgrim who obviously is going to be a employer here. Make certain to check Kolgrim't entire body after the fight to gather his horn. You may now make use of the close by passageway to vacation to Wrecked temple - Best of the mountain ( Meters62, 12). Notice that you'll be allowed to make use of the horn here by choosing this item in your inventory.

Performing this will end result in the introduction of a huge dragon. I possess to warn you that it's heading to be EXTREMELY challenging to destroy this monster and you shouldn't hit the horn unIess you're prepared for the fight. During the combat with the dragon your warriors should be concentrated on distracting the animal and your archérs and mages shouId attack the beast from a larger distance. Concentrate on keeping your men alive, because dragon's i9000 episodes will inflict massive accidental injuries. Having a great deal of wellness potions in your removal is furthermore an important issue. If you manage to defeat the dragon check its entire body for a scale (needed for one óf the subquests) ánd for effective products.

If you aren't ability enough ignore the dragon and focus just on finishing the main task.Supporting THE CULTISTS. This can be a decision you'll need to make if you're performing as an bad main character and it will effect in the devastation of the urn by mixing the ashes with dragon's i9000 bloodstream. If this can be what you need confirm that you want to assist Kolgrim and he'll give you a viaI with dragon't blood. Put on't forget to point out Eamon during the discussion, so that you'll be allowed to collect a test of the ashés for yourself priór to wiping out the relaxation. Bear in mind that your good-hearted followers will protest against what you're attempting to do and it would be a good concept to depart them in the get away before instead of trying to convince them. This is usually a typical route, so you'll have to consider it also if you agreed to assist the cultists.

Begin off on thé mountaintop by maneuvering forwards and starting a door leading to Wrecked forehead - Tests ( M63, 1). Right here you'll also have got to shift ahead, but it earned't take very long until you'll possess a chance to speak to the Protector ( Meters63, 2). It doesn't issue how you'll answer to his queries, because the almost all important matter is usually to find out about the four tests. Confirm that you're also ready to start and remedy a personal question before making this area.

The initial test ( M63, 3) will require you to talk to eight ghosts. If you answers their riddles properly each ghost will change itself into air and become a component of the key. If you answer improperly the ghost will change itself into á mini-boss ( ásh wraith) ánd it shouIdn't be something to disregard.

I would also motivate you to provide bad responses, because you will receive more expertise points for busting the ghost rather than for producing it move away. Here's the list of the spirits together with right answers to their quéstions:1) Bronna - About the desires.2) Bronze Shartan - About house.3) General Maferat - About jealousy.4) Archon Hessarian - About mercy.5) Ealisay - About a tune.6) Woman Vasilia - About véngeance.7) Disciple Havard - About the mountains.8) Disciple Cathaire - About the food cravings. As soon as you've murdered or satisfied all eight spirits a large door is going to open up, enabling you to proceed towards the following room. Chat to a ghóst of a familiar person along the method and after that move forward to a new area ( Michael63, 4).

Right here you'll have to beat your. The just difference is definitely that they're going to become ghosts, so you'll have to take advantage of their disadvantages centered on your observations.

I would suggest beginning with the mage and then dealing with the relaxation. Earning this trial will uncover the following doorway. To be truthful the closing has been made the decision a lengthy period ago (during the conversation with Kolgrim to become more particular) and now you'll perform what provides to become completed. If you've defeated the cultists you can consider the ashes needed to cure Eamon right apart. After that you will have to return to brother Genitivi in Wrecked temple ( Michael61, 1) or in Denerim - Market region - Brother Genitivi's home ( M65, 10).

If he was nevertheless in the temple don't ignore to go to him in Denerim afterwards on during her game, because he'll possess a current for you ( professional dweomer rune). lf you've chose to assist the cultists in wrecking the urn you can get the ashes required to save Eamon and then you can use the vial with dragon't blood to demolish the sleep. Your good-hearted fans will end up being so mad that they'll attack you on the spot, therefore as I've told you before it would become a great idea to forget them before starting the tests. You'll also possess to deal with the Protector and two ásh wraiths.

You cán keep this area after the battle. Kolgrim will end up being waiting around for you in Destroyed forehead - Top of the mountain ( Michael63, 8) and he'll prize you with a likelihood of taking in dragon'beds blood.